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Death Stranding 2 review roundup

24.06.2025 17:58 2972

Hideo Kojima’s Death Stranding 2: On the Beach launches worldwide on 26 June, and early impressions suggest it’s just as unconventional as the original, El.kz cites easterneye.biz.

Described by critics as a “hypnotising, slow-paced art-house game,” the sequel continues the unique blend of traversal gameplay, cinematic storytelling and surreal world-building introduced in Death Stranding(2019).

Set in an alternate future where the boundary between life and death has collapsed, the sequel follows protagonist Sam Porter Bridges (Norman Reedus) as he leaves his quiet life in Mexico to reconnect isolated communities across Mexico and Australia. The goal: restore access to a high-tech communication system called the chiral network in the wake of a fragmented, post-disaster world.

Several early Death Stranding 2 reviews emphasise the game’s meditative pace and symbolic narrative. The story is said to be layered with allegory and poetic metaphors, often requiring players to interpret its dreamlike events and characters.

Kojima’s vision is clearly rooted in cinematic inspiration. The opening includes a six-minute cutscene, and reviewers note that long, quiet stretches of walking allow players to reflect on the game’s meaning. One reviewer described it as “a game that invites scrutiny and rewards patience,” while another called it “equal parts game and existential art project.”

The cast features major talent including Léa Seydoux, Elle Fanning, George Miller, Guillermo del Toro, and Shioli Kutsuna, many of whom reprise roles or take on new surreal identities. Their characters serve as metaphors as much as people: one rains wherever she goes, another pilots a ship with a tar-infused hand. The emotional performances are surprisingly affecting, particularly in quieter scenes.